APU - EDUC513
Digital-Age Literacies
  • symbaloo embed
  • Home
    • About your Instructor
  • Session #1
    • Week 1 Readings & Videos
    • Week 1 Homework
    • LiveBinder
    • Week 1 Padlet - HaikuDeck Introductions
    • Week 1 WSQ
    • Collaborative Tools
  • Session #2
    • Week 2 Readings & Videos
    • Week 2 Homework
  • Session #3
    • Week 3 Readings & Videos
    • Week 3 Homework
  • Session #4
    • Personal Learning Networks
    • Learning Platforms
    • Week 4 Readings & Videos
    • Week 4 Homework
    • Digital Footprint Peer Reviews
    • Apps for Education
  • Session #5
    • Week 5 Readings & Videos
    • Week 5 Homework
  • Session #6
    • Week 6 Readings & Videos
    • Week 6 Homework
  • Session #7
    • Week 7 Readings & Videos
    • Week 7 Homework
  • Session #8
    • Week 8 Readings & Videos
    • Week 8 Homework
  • Session #9
  • PROJECTS
    • Project #1: Technology Implementation and Management Plan >
      • Examples of plans for 25 computer classrooms
    • Project #2: Faith-Based Digital Footprint
    • Project #3: Collaborative Tools
    • Project #4: Interview District IT Personnel
    • Project #5: Digital Portfolio & Essay
  • What is WSQ?
  • BREAK TIME!!
  • Why Creativity Matters
  • Copyright

Project #1: Technology Implementation and Management Plan

Goal: The focus of this project is the implementation and the management of technology within an instructional time frame. This will be a course long project.  The parameters are 25 students in the class and all activities are done within the one classroom.
  1. Google Doc: write and organize a creative lesson plan that suggests utilizing a single classroom computer, five computers, and computers for every student. The time frame of this lesson will be 3 - 5 days.

  2. Online lesson platform: Your “student view” of the lesson will be designed in an Online Platform like Gooru Learning, Sophia, Ted-Ed, Fluency 21, LiveBinder, Website, and other Web 2.0 tools presented. It is recommended that you use Gooru for your first Flipped Lesson.

  3. LiveBinder: Each Project 1 lesson will be published online and both the lesson outline and the lesson link embedded in your LiveBinder.

Lesson Platforms: To view our collaborative list of Lesson Platforms,
                                  CLICK HERE
  • Gooru
  • Fluency 21  - 5 Computers
  • Sophia
  • Ted-ED - YouTube Videos Lesson Platform (MS-HS)
  • LiveBinder
More Resources:
  • http://www.internet4classrooms.com/links_grades_kindergarten_12/one_computer_classroom_lesson.htm

  • http://www.tangischools.org/domain/62
** Remember to submit your assignment into the appropriate Canvas Assignment Page and embed the link in your own digital portfolio, LIveBinder.

Plan for 5 computers - due Week 3

Plan for 25 computers - due Week 6

Plan for 1 computer - due Week 8

Examples - classrooms with 5 devices

Examples - Classrooms with 25 devices

25 devices -- Padlet shared examples

Examples - Classrooms with 1 device

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